Gameplay Trailer :

Overview :

During the year 2023 I started a personal project, the idea of this project started from a simple test with a 3D model of a monster found on a website. By testing and adding elements I managed to create a small horror experience. I did all the programming with elements I found, such as the 3D monster, the 3D environment, the sounds, etc. The aim was to create a simple game loop putting the player in an atmosphere of permanent stress, with the goal of escaping from a subway station. The game is still in WIP, currently on the way from Blueprint to C++ and adding gameplay mechanics.

Gameplay Aspects : Game : The game evolves with the player starting in a safe zone and having to escape from a subway station. Unfortunately for him, a monster is watching his every move and won't give him a chance if their eyes meet.

Player : The player is equipped with a flash light and can interact with doors, crouch, run and hide in safe zones. Other features are in WIP.

Monster : The monster's aim is to prevent the player from leaving the subway station, chasing him if he sees him or hears a noise. If he catches the player, it's instant death. Other features are in WIP.