During the year 2021 to 2022 of my master I realized alone a 3D project on a duration of three weeks. This project aimed to implement all the knowledge acquired in course concerning the 3D (Modeling, Umwrap, Texturing).The principle of the texel Density had to be respected to have a homogeneous texel density in our scene. Lighting and Post-processing have also been worked on. The interest of this project is to set up two variations of real time 3D scene and their optimization.This project has been realized on Unity in real time 3D in HDRP.
For my environments I chose the Postapocalyptic theme, I was inspired by The Last Of Us for the art direction. The first variation represents a destroyed world but which remains alive by the nature and the world which surrounds it. The second variation represents as for the first scene a destroyed world but colder with a more melancholic side. The idea is to show that even if humanity is destroyed the world continues to live and this can make it warm as well as melancholic.
See more on my ArtstationFirst variation
Second variation